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Mark T Sieka

from Frankfort, IL
Age ~56

Mark Sieka Phones & Addresses

  • 19665 Skidmore Ct, Frankfort, IL 60423 (815) 464-8250
  • 8845 Willow Terrace Dr, Tinley Park, IL 60477
  • Orland Hills, IL
  • 7335 157Th St, Orland Park, IL 60462 (708) 873-1528
  • Chicago, IL
  • Orient, IL
  • Willeys, IL

Publications

Us Patents

Particle Array For A Wagering Game Machine

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US Patent:
20100248820, Sep 30, 2010
Filed:
Nov 7, 2008
Appl. No.:
12/742227
Inventors:
Kevin C Johnson - Oak Park IL, US
Mark Sieka - Frankfort IL, US
John Walsh - Gurnee IL, US
International Classification:
A63F 9/24
A63F 13/00
US Classification:
463 25, 463 31
Abstract:
Systems and methods provide a particle array for a wagering game that may be used to render particles that form an image pattern. The image pattern may be part of a simulated dot matrix marquee. The simulated dot matrix marquee may be associated with a graphical element of a wagering game. The marquee is positioned relative to the graphical element and maintains the same orientation as the graphical element.

Morphing Geometric Structures Of Wagering Game Objects

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US Patent:
20110183739, Jul 28, 2011
Filed:
Jan 7, 2011
Appl. No.:
12/987065
Inventors:
Marwan Y. Ansari - Plainfield IL, US
Mark T. Sieka - Frankfort IL, US
Craig J. Sylla - Round Lake IL, US
Assignee:
WMS Gaming, Inc. - Waukegan IL
International Classification:
A63F 9/24
US Classification:
463 16, 463 25, 463 42
Abstract:
A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure.

Wagering Game Object Animation

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US Patent:
20110281628, Nov 17, 2011
Filed:
May 12, 2011
Appl. No.:
13/106398
Inventors:
Mark T. Sieka - Frankfort IL, US
Assignee:
WMS Gaming, Inc. - Waukegan IL
International Classification:
G06F 17/00
US Classification:
463 16, 463 25, 463 43
Abstract:
An outcome of a dice throw and an orientation of the dice can be randomly determined. Based on knowledge of the outcome of the dice throw and the orientation of the dice, die faces that face the player at a beginning time instant of the animated motion can be back calculated. The dice can then be accordingly constrained to a selected one of a number of predefined animations for the dice to efficiently generate a more realistic and accurate graphical representation of the dice throw on the wagering game machine. Such a technique for generating the graphical representation of the dice throw based on 3D modeling and physics of the dice throw precludes managing and maintaining texture maps. Also, the graphical representation of the dice throw can be presented without texture swapping and with less computation because the pre-modeled dice are constrained to the selected animation of the dice.

Method And Apparatus For Utlizing Tickets To Progress Game Play In A Gaming Machine

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US Patent:
20070167218, Jul 19, 2007
Filed:
Feb 23, 2005
Appl. No.:
10/590792
Inventors:
Wayne Rothschild - Northbrook IL, US
Jeremy Hornik - Chicago IL, US
Noel Steere - Chicago IL, US
Mark Sieka - Frankfort IL, US
Ian Simmons - Chicago IL, US
Allon Englman - Chicago IL, US
International Classification:
A63F 9/24
US Classification:
463025000
Abstract:
A gaming system that allows a player to retain game assets earned during game play on a data storage medium (e.g., a paper ticket) for use in future gaming sessions. A game asset provides the player with an advantage for winning an award or for acquiring a larger award. The player receives the ticket during, or at the end of the player's gaming session. The player holds the ticket until his next gaming session, or may alternatively use the ticket in the same gaming session. At that time, the player may insert the ticket into the gaming machine's bill validator. The bill validator reads the tickets, and configures the game according to the game assets stored on the ticket.
Mark T Sieka from Frankfort, IL, age ~56 Get Report