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Kevin Bjorke Phones & Addresses

  • 65 Eastside Cir, Petaluma, CA 94954 (408) 806-1680
  • 2670 Webster Ct, Santa Clara, CA 95051 (408) 249-3359
  • 654 Paopua Loop, Kailua, HI 96734 (808) 262-3318
  • Woodland Hills, CA
  • Hollywood, CA
  • Mill Valley, CA
  • Topanga, CA
  • Sonoma, CA
  • 2670 Webster Ct, Santa Clara, CA 95051 (408) 381-8304

Work

Position: Building and Grounds Cleaning and Maintenance Occupations

Education

Degree: Bachelor's degree or higher

Publications

Wikipedia

Kevin Bjorke

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Kevin Allen Bjorke is an artist, photographer, writer, and media evangelist for NVIDIA Corporation, based in the Silicon Valley. ...

Wikipedia References

Kevin Bjorke Photo 1

Kevin Bjorke

Work:
Position:

Author • Artist • Technical director

Education:
Studied at:

California Institute of the Arts

Specialty:

Photographer

Area of science:

Television • Advertising • Photography

Skills & Activities:
Activity:

Artist • American photographer • Male writer • Films

Skill:

3D Graphics • Software

Kevin Bjorke Photo 2

Kevin Bjorke

Us Patents

System And Method For Optimizing Texture Retrieval Operations

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US Patent:
7898543, Mar 1, 2011
Filed:
Apr 10, 2006
Appl. No.:
11/402090
Inventors:
Kevin Bjorke - Santa Clara CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G06F 15/00
G09G 5/00
G06T 1/00
US Classification:
345501, 345582
Abstract:
A system, method, and computer program product are provided for carrying out texture retrieval operations. In use, it is determined whether at least one texture retrieval operation is to be performed in a predetermined mode. Based on such determination, the texture retrieval operation is performed utilizing predetermined derivatives.

System, Method, And Computer Program Product For Encoding Information In Texture Maps To Enhance Texturing

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US Patent:
8115775, Feb 14, 2012
Filed:
Aug 10, 2007
Appl. No.:
11/837230
Inventors:
Kevin Bjorke - Santa Clara CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G09G 5/00
US Classification:
345582, 345552, 345586, 345587, 382232, 382283, 380205, 713190
Abstract:
A method comprises encoding information in a texture map, and enhancing texturing utilizing the information, where the information identifies at least one region in at least one texture. Additionally, a texture data structure is embodied on a non-transitory computer readable medium and comprises a texture map with encoded information that identifies at least one region in at least one texture. In addition, an apparatus comprises a processor for encoding information in a texture map to enhance texturing, where the information identifies at least one region in at least one texture.

Creating Texture Data Outside Of A Chart Boundary

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US Patent:
7605820, Oct 20, 2009
Filed:
Sep 15, 2005
Appl. No.:
11/227551
Inventors:
Douglas H. Rogers - Gilroy CA, US
Kevin Bjorke - Santa Clara CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G09G 5/00
G06T 17/20
G06T 17/00
US Classification:
345582, 345419, 345420, 345421, 345423, 345619, 345621, 345623
Abstract:
Discontinuities along texture mapped seams of three-dimensional models may be reduced by creating and sampling texture data outside of chart boundaries. When a texel center is not within a chart boundary (a group of connected triangles in texture space) a phantom face is generated that includes the texel center. Phantom texture coordinates are created for each texel center that is covered by the phantom face. The phantom texture coordinates are used to read a texture sample from another chart in texture space that is adjacent to the chart boundary in model space, producing a smooth transition across the seam.

Mobile Capture Visualization Incorporating Three-Dimensional And Two-Dimensional Imagery

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US Patent:
20180144547, May 24, 2018
Filed:
Jun 30, 2016
Appl. No.:
15/199853
Inventors:
- Mountain View CA, US
Kevin Allen Bjorke - Santa Clara CA, US
Matthew Tschudy Bell - Palo Alto CA, US
International Classification:
G06T 19/00
G06T 15/20
G06F 3/0481
G06F 3/0485
G06T 3/20
G06T 15/40
G06T 15/60
G06T 15/50
G06T 17/20
Abstract:
This application generally relates to systems and methods for generating and rendering visualizations of an object or environment using 2D and 3D image data of the object or the environment captured by a mobile device. In one embodiment, a method includes providing, by the system, a representation of a 3D model of an environment from a first perspective of the virtual camera relative to the 3D model, receiving, by the system, input requesting movement of the virtual camera relative to the 3D model, and selecting, by the system, a first 2D image from a plurality of two dimensional images associated with different capture positions and orientations relative to the 3D model based on association of a capture position and orientation of the first 2D image with a second perspective of the virtual camera relative to the 3D model determined based on the movement.
Kevin A Bjorke from Petaluma, CA, age ~64 Get Report