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Jeffrey N Mahlmeister

from Glenview, IL
Age ~45

Jeffrey Mahlmeister Phones & Addresses

  • 1515 Brandon Rd, Glenview, IL 60025 (312) 450-5444
  • 222 Racine Ave, Chicago, IL 60607 (312) 850-0828
  • 110 Peoria St, Chicago, IL 60607
  • Libertyville, IL
  • Bloomington, IN

Industries

Consumer Services

Resumes

Resumes

Jeffrey Mahlmeister Photo 1

Jeffrey Mahlmeister

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Location:
Greater Chicago Area
Industry:
Consumer Services

Publications

Us Patents

Method And Apparatus For Determining Performance Of A Gamer

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US Patent:
20130173032, Jul 4, 2013
Filed:
Dec 29, 2011
Appl. No.:
13/340663
Inventors:
Kim Rom - Copenhagen, DK
Jeffrey Nicholas Mahlmeister - Chicago IL, US
Jacob Wolff-Petersen - Copenhagen N., DK
Bruce Hawver - Hawthorn IL, US
Francis Arnold Grever - Palatine IL, US
Tino Soelberg - Copenhagen, DK
Christopher John Nicolella - Elk Grove Village IL, US
Assignee:
STEELSERIES HQ - Valby
International Classification:
G06F 19/00
US Classification:
700 91
Abstract:
A system that incorporates teachings of the present disclosure may include, for example, a method for detecting a plurality of stimulus signals generated by a gaming accessory device, identifying a plurality of substitute gaming stimulations associated with the plurality of stimulus signals, substituting the plurality of stimulus signals with the plurality of substitute gaming stimulations, incorporating in each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, transmitting the plurality of updated substitute gaming stimulations to a computing device executing a gaming application, and receiving from the computing device a plurality of game action results, where each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations. Additional embodiments are disclosed.

Method And Apparatus For Presenting Performances Of Gamers

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US Patent:
20130274014, Oct 17, 2013
Filed:
Jun 9, 2013
Appl. No.:
13/913495
Inventors:
- Valby, DK
Jeffrey Nicholas Mahlmeister - Chicago IL, US
Jacob Wolff-Petersen - Richmond, GB
Bruce Hawver - Hawthorn Woods IL, US
Francis Arnold Grever - Palatine IL, US
Tino Soelberg - Copenhagen, DK
Christopher John Nicolella - Elk Grove Village IL, US
International Classification:
A63F 13/12
US Classification:
463 31
Abstract:
A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first garner, receiving a second group of gaming results associated with a second garner, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second garners determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed.

Method And Apparatus For Presenting Gamer Performance At A Social Network

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US Patent:
20130288759, Oct 31, 2013
Filed:
Apr 26, 2012
Appl. No.:
13/456311
Inventors:
Kim Rom - Copenhagen, DK
Jeffrey Nicholas Mahlmeister - Chicago IL, US
Jacob Wolff-Petersen - Richmond, GB
Bruce Hawver - Hawthorn IL, US
Francis Arnold Grever - Palatine IL, US
Tino Soelberg - Copenhagen, DK
Christopher John Nicolella - Elk Grove Village IL, US
Assignee:
STEELSERIES HQ - Valby
International Classification:
A63F 9/24
US Classification:
463 7, 463 42
Abstract:
A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.

Method And Apparatus For Presenting Performances Of Gamers

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US Patent:
8485899, Jul 16, 2013
Filed:
Mar 6, 2012
Appl. No.:
13/412762
Inventors:
Kim Rom - Copenhagen, DK
Jeffrey Nicholas Mahlmeister - Chicago IL, US
Jacob Wolff-Petersen - Richmond, GB
Bruce Hawver - Hawthorn Woods IL, US
Francis Arnold Grever - Palatine IL, US
Tino Soelberg - Copenhagen, DK
Christopher John Nicolella - Elk Grove Village IL, US
Assignee:
STEELSERIES ApS - Valby
International Classification:
A63F 9/24
US Classification:
463 31, 463 36, 463 42, 463 43
Abstract:
A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first garner, receiving a second group of gaming results associated with a second garner, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second garners determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed.

Variable Actuators Of An Accessory And Methods Thereof

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US Patent:
20220296996, Sep 22, 2022
Filed:
Apr 6, 2022
Appl. No.:
17/714576
Inventors:
- Copenhagen SV, DK
Jeffrey Nicholas Mahlmeister - Glenview IL, US
Thane Kurt Woidan - Chicago IL, US
Thomas J. Panfil - La Grange IL, US
Assignee:
STEELSERIES ApS - Copenhagen SV
International Classification:
A63F 13/22
A63F 13/285
G06F 13/10
G06F 3/0354
G06F 3/023
A63F 13/42
A63F 13/24
G06F 3/038
G06F 3/01
H01F 7/02
G06F 9/445
G06F 3/039
G06F 1/16
Abstract:
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including receiving an actuation profile comprising one or more actuation thresholds responsive to a detection of a triggering event during a gaming session of a video game, configuring the sensor according to the one or more actuation thresholds, receiving, from the sensor, a signal indicating a depression range of the button, comparing the depression range to the one or more actuation thresholds of the actuation profile, and generating an actuation state when the depression range exceeds an actuation threshold of the one or more actuation thresholds. Additional embodiments are disclosed.

Variable Actuators Of An Accessory And Methods Thereof

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US Patent:
20200254334, Aug 13, 2020
Filed:
Apr 30, 2020
Appl. No.:
16/863292
Inventors:
- Frederiksberg, DK
Jeffrey Nicholas Mahlmeister - Glenview IL, US
Thane Kurt Woidan - Chicago IL, US
Thomas J. Panfil - La Grange IL, US
Assignee:
STEELSERIES ApS - Frederiksberg
International Classification:
A63F 13/22
A63F 13/285
G06F 13/10
G06F 3/0354
G06F 3/023
A63F 13/42
A63F 13/24
G06F 3/038
G06F 3/01
H01F 7/02
G06F 9/445
G06F 3/039
G06F 1/16
Abstract:
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including receiving an actuation profile comprising one or more actuation thresholds responsive to a detection of a triggering event during a gaming session of a video game, configuring the sensor according to the one or more actuation thresholds, receiving, from the sensor, a signal indicating a depression range of the button, comparing the depression range to the one or more actuation thresholds of the actuation profile, and generating an actuation state when the depression range exceeds an actuation threshold of the one or more actuation thresholds. Additional embodiments are disclosed.

Method And Apparatus For Analyzing User-Generated Performance Data

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US Patent:
20200188784, Jun 18, 2020
Filed:
Nov 8, 2019
Appl. No.:
16/678901
Inventors:
- Frederiksberg, DK
Tino Soelberg - Chicago IL, US
Jeffrey Nicholas Mahlmeister - Glenview IL, US
Thomas J. Panfil - La Grange IL, US
Assignee:
STEELSERIES ApS - Frederiksberg
International Classification:
A63F 13/497
A63F 13/847
G06N 20/00
Abstract:
A system that incorporates the subject disclosure may include, for example, a processor that facilitates a performance of operations. The operations may include obtaining an identification of an action to monitor during a gameplay associated with a game, storing a representation of a sliding window of the gameplay in a first storage medium, monitoring, by the system, for the identification of the action during the gameplay, detecting the identification of the action during the gameplay responsive to the monitoring, and responsive to the detecting, storing the representation of the sliding window of the gameplay in a second storage medium that is different from the first storage medium. Additional embodiments are disclosed.

Method And Apparatus For Monitoring And Calibrating Performances Of Gamers

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US Patent:
20190366202, Dec 5, 2019
Filed:
Aug 20, 2019
Appl. No.:
16/545485
Inventors:
- Frederiksberg, DK
Francis Arnold Grever - Palatine IL, US
Jeffrey Nicholas Mahlmeister - Glenview IL, US
Jacob Wolff-Petersen - Richmond, GB
Bruce Hawver - Hawthorn Woods IL, US
Tino Soelberg - Chicago IL, US
Christopher John Nicolella - Elk Grove Village IL, US
Assignee:
STEELSERIES ApS - Frederiksberg
International Classification:
A63F 13/212
A63F 13/213
A63F 13/798
A63F 13/215
A63F 13/211
A63F 13/327
A63F 13/335
A63F 13/79
Abstract:
A gaming system employs bioinformatics to improve gamer performance and enhance the gaming experience. The gaming system monitors biometrics of gamers using gaming accessories having sensors coupled to the gaming accessories (e.g., a mouse with pulse sensor). Biometrics can be used to assess a crisis or panic reaction of the gamer. The system can also assess the state of the game in real time via API feedback, and coach the player on how best to regain control. The system can also predict a gamer's loss of control by monitoring hardware statistics associated with the game, combined with gaming feedback and biometric data, and can determine how best to coach the player to correct problems. Predictive models can be used to predict a gamer's panic attack or loss of control before it occurs. When a crisis occurs, the system can automatically contact the gamer's teammates to assist the gamer.
Jeffrey N Mahlmeister from Glenview, IL, age ~45 Get Report