Resumes
Resumes

Sr. Technical Animator At Treyarch
View pageLocation:
Santa Monica, California
Industry:
Computer Games
Work:
Treyarch - Activision - Santa Monica, CA Aug 2011 - Feb 2013
Sr Technical Animator
Petroglyph Games - Las Vegas, Nevada Area Dec 2008 - Mar 2010
Lead Technical Artist - Character & Pipeline TD
Project Stealth Jul 2007 - Jul 2008
Character TD, Animator / Rigger
W.L.Jenkins: Unreal Engine 3 May 2007 - Jul 2008
TD / Character & Weapon Development
Pixel Mine - Austin, Texas Area Oct 2007 - May 2008
Game Artist - Animator / Generalist
Sr Technical Animator
Petroglyph Games - Las Vegas, Nevada Area Dec 2008 - Mar 2010
Lead Technical Artist - Character & Pipeline TD
Project Stealth Jul 2007 - Jul 2008
Character TD, Animator / Rigger
W.L.Jenkins: Unreal Engine 3 May 2007 - Jul 2008
TD / Character & Weapon Development
Pixel Mine - Austin, Texas Area Oct 2007 - May 2008
Game Artist - Animator / Generalist
Education:
The Art Institute of Fort Lauderdale 2001 - 2003
Art Institute of Houston 1999 - 2001
University of Louisiana at Lafayette 1997 - 1999
Art Institute of Houston 1999 - 2001
University of Louisiana at Lafayette 1997 - 1999
Skills:
Rigging
Scripting
Maya
Texturing
UV mapping
MEL
Mudbox
Motionbuilder
Zbrush
3D animation
3D Studio Max
Character Rigging
Character Animation
Compositing
After Effects
Game Development
Video Games
Rendering
Character Modeling
Lighting
Visual Effects
Unreal Engine 3
Flash
Photoshop
Python
Unity3D
Unreal
Perforce
Xbox 360
Art Direction
Special Effects
Havok
UDK
Source Engine
Pipeline Development
Endorphin
Simulation
Skinning
C++
PyQt
Automation
Motion Capture
MoCap
Artificial Intelligence
3D Modeling
Game Engines
Asset Management
Autodesk MotionBuilder
Maxscript
Scripting
Maya
Texturing
UV mapping
MEL
Mudbox
Motionbuilder
Zbrush
3D animation
3D Studio Max
Character Rigging
Character Animation
Compositing
After Effects
Game Development
Video Games
Rendering
Character Modeling
Lighting
Visual Effects
Unreal Engine 3
Flash
Photoshop
Python
Unity3D
Unreal
Perforce
Xbox 360
Art Direction
Special Effects
Havok
UDK
Source Engine
Pipeline Development
Endorphin
Simulation
Skinning
C++
PyQt
Automation
Motion Capture
MoCap
Artificial Intelligence
3D Modeling
Game Engines
Asset Management
Autodesk MotionBuilder
Maxscript

Lead Technical Animator
View pageLocation:
14641 Montoro Dr, Austin, TX 78728
Industry:
Computer Games
Work:
Yuke's LA, Inc. since May 2013
Senior Technical Artist
Treyarch - Activision - Santa Monica, CA Aug 2011 - Feb 2013
Sr Technical Animator
Petroglyph Games - Las Vegas, Nevada Area Dec 2008 - Mar 2010
Lead Technical Artist - Character & Pipeline TD
Project Stealth Jul 2007 - Jul 2008
Character TD, Animator / Rigger
W.L.Jenkins: Unreal Engine 3 May 2007 - Jul 2008
TD / Character & Weapon Development
Senior Technical Artist
Treyarch - Activision - Santa Monica, CA Aug 2011 - Feb 2013
Sr Technical Animator
Petroglyph Games - Las Vegas, Nevada Area Dec 2008 - Mar 2010
Lead Technical Artist - Character & Pipeline TD
Project Stealth Jul 2007 - Jul 2008
Character TD, Animator / Rigger
W.L.Jenkins: Unreal Engine 3 May 2007 - Jul 2008
TD / Character & Weapon Development
Education:
The Art Institute of Fort Lauderdale 2001 - 2003
Art Institute of Houston 1999 - 2001
University of Louisiana at Lafayette 1997 - 1999
Art Institute of Houston 1999 - 2001
University of Louisiana at Lafayette 1997 - 1999
Skills:
Python
Game Engines
Production Pipeline
Game Development
Facial Rigging
Maya
Autodesk Motionbuilder
Human Anatomy
Facial Animation
Facs
Texturing
Video Games
Uv Mapping
Character Animation
3D Studio Max
Mel
Photoshop
Zbrush
Unreal Engine 3
Visual Effects
Xbox 360
Rigging
Scripting
Mudbox
Perforce
3D Modeling
After Effects
Unity3D
Maxscript
Game Art
Character Rigging
Rendering
Special Effects
Motion Capture
3D Animation
Character Modeling
Flash
Art Direction
Source Engine
Pipeline Development
Simulation
C++
Pyqt
Automation
Artificial Intelligence
Asset Management
Unreal Engine 4
Xbox One
Playstation
Game Engines
Production Pipeline
Game Development
Facial Rigging
Maya
Autodesk Motionbuilder
Human Anatomy
Facial Animation
Facs
Texturing
Video Games
Uv Mapping
Character Animation
3D Studio Max
Mel
Photoshop
Zbrush
Unreal Engine 3
Visual Effects
Xbox 360
Rigging
Scripting
Mudbox
Perforce
3D Modeling
After Effects
Unity3D
Maxscript
Game Art
Character Rigging
Rendering
Special Effects
Motion Capture
3D Animation
Character Modeling
Flash
Art Direction
Source Engine
Pipeline Development
Simulation
C++
Pyqt
Automation
Artificial Intelligence
Asset Management
Unreal Engine 4
Xbox One
Playstation
Interests:
Rockstar Games
Mint
Jesus
Youtube
Twitpic
Seesmic
Google App Engine
Google
Betaworks
Heroes of Newerth
Carl Jung
Hootsuite
Disqus
Com
Skype
Techcrunch
Playstation (Ps1 Console)
Wikihow
Kickstarter
Mint
Jesus
Youtube
Twitpic
Seesmic
Google App Engine
Betaworks
Heroes of Newerth
Carl Jung
Hootsuite
Disqus
Com
Skype
Techcrunch
Playstation (Ps1 Console)
Wikihow
Kickstarter

Jason Barnidge Santa Monica, CA
View pageWork:
Yukes LA, Inc
May 2013 to 2000
Senior Technical Artist
Treyarch - Activision
Santa Monica, CA
Aug 2011 to Feb 2013
Sr Technical Animation
Petroglyph Games
Las Vegas, NV
Dec 2008 to Mar 2010
Lead Technical Artist - Character & Pipeline TD
May 2013 to 2000
Senior Technical Artist
Treyarch - Activision
Santa Monica, CA
Aug 2011 to Feb 2013
Sr Technical Animation
Petroglyph Games
Las Vegas, NV
Dec 2008 to Mar 2010
Lead Technical Artist - Character & Pipeline TD
Education:
Art Institute of Fort Lauderdale
Fort Lauderdale, FL
2001 to 2003
BA in Science, Media Arts & Animation
Art Institute of Houston
Houston, TX
1999 to 2001
AS in Applied Science, Computer Animation
University of Louisiana at Lafayette
Lafayette, LA
1997 to 1999
Visual Art & Art History
Fort Lauderdale, FL
2001 to 2003
BA in Science, Media Arts & Animation
Art Institute of Houston
Houston, TX
1999 to 2001
AS in Applied Science, Computer Animation
University of Louisiana at Lafayette
Lafayette, LA
1997 to 1999
Visual Art & Art History