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James G Nolz

from Reno, NV
Age ~53

James Nolz Phones & Addresses

  • 9668 Truckee Meadows Pl, Reno, NV 89501 (775) 852-9040
  • 1075 Oak St, Reno, NV 89503 (775) 852-9040
  • 800 Redfield Pkwy, Reno, NV 89509 (775) 852-9040
  • Wells, NV
  • 278 S Sapphire St, Hamilton, MT 59840 (406) 363-6225
  • Washoe, NV
  • Sparks, NV
  • 1075 Oak St APT 22, Reno, NV 89503 (775) 852-9040

Work

Position: Clerical/White Collar

Education

Degree: High school graduate or higher

Emails

j***z@gateway.com

Publications

Us Patents

Gaming Device Having Skill/Perceived Skill Bonus Round

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US Patent:
6780103, Aug 24, 2004
Filed:
Aug 30, 2001
Appl. No.:
09/682407
Inventors:
Mark W. Bansemer - Reno NV
James G. Nolz - Reno NV
Anthony J. Baerlocher - Reno NV
Andrea C. Hughs-Baird - Reno NV
Assignee:
IGT - Reno NV
International Classification:
A63F 924
US Classification:
463 7, 463 25
Abstract:
The present provides a gaming device, wherein a players skill at an action or event determines the players success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the players skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the players award.

Gaming Device Having Perceived Skill

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US Patent:
7056210, Jun 6, 2006
Filed:
Apr 27, 2004
Appl. No.:
10/832729
Inventors:
Mark W. Bansemer - Reno NV, US
James G. Nolz - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/22
US Classification:
463 16, 463 20
Abstract:
A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.

Gaming Device Having Skill/Perceived Skill Bonus Round

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US Patent:
7175524, Feb 13, 2007
Filed:
Aug 16, 2004
Appl. No.:
10/919971
Inventors:
Mark W. Bansemer - Reno NV, US
James G. Nolz - Reno NV, US
Anthony J. Baerlocher - Reno NV, US
Andrea C. Hughs-Baird - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 16
Abstract:
A gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.

Gaming Device Having Perceived Skill

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US Patent:
7789749, Sep 7, 2010
Filed:
May 25, 2006
Appl. No.:
11/420373
Inventors:
Mark W. Bansemer - Reno NV, US
James G. Nolz - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24
US Classification:
463 20
Abstract:
A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.

Gaming Device Having Skill/Perceived Skill Game

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US Patent:
7846015, Dec 7, 2010
Filed:
Feb 12, 2007
Appl. No.:
11/673827
Inventors:
Mark W. Bansemer - Reno NV, US
James G. Nolz - Reno NV, US
Anthony J. Baerlocher - Reno NV, US
Andrea C. Hughs-Baird - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24
A63F 13/00
G06F 17/00
G06F 19/00
US Classification:
463 16, 463 7
Abstract:
A gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.

Gaming Device Having Perceived Skill

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US Patent:
20020049082, Apr 25, 2002
Filed:
Aug 30, 2001
Appl. No.:
09/682408
Inventors:
Mark Bansemer - Reno NV, US
James Nolz - Reno NV, US
International Classification:
A63F013/00
US Classification:
463/020000, 463/025000
Abstract:
The present invention includes a gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.
James G Nolz from Reno, NV, age ~53 Get Report