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Elliot Brodzki Phones & Addresses

  • Castro Valley, CA
  • San Francisco, CA
  • Emeryville, CA
  • Vista, CA
  • Worcester, MA
  • Coral Springs, FL
  • Toledo, OH

Work

Company: Apportable Apr 2013 Address: San Francisco Bay Area Position: Contract engineer

Education

School / High School: Worcester Polytechnic Institute 2007 to 2011

Skills

Game Development • Game Engines • Unity3D • Ios Development • Scripting • Objective C • Gameplay • User Interface Programming • Cocos2D • Flash • Lua • Actionscript • Iphone • Video Games • Game Design • Mobile Games • Programming

Interests

Unity3D • Game Development • Computer Science • Gaming • Music

Industries

Computer Games

Resumes

Resumes

Elliot Brodzki Photo 1

Senior Developer Support Engineer - Network

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Location:
San Francisco, CA
Industry:
Computer Games
Work:
Apportable - San Francisco Bay Area since Apr 2013
Contract Engineer

Booyah - San Francisco Bay Area Jan 2012 - Mar 2013
Gameplay Engineer

GameTime Live - Carlsbad, CA Jun 2011 - Oct 2011
Software Engineer

Subatomic Studios Jun 2010 - May 2011
Junior Engineer

Vector Marketing May 2009 - Sep 2009
Senior Advisor, Sales Representative
Education:
Worcester Polytechnic Institute 2007 - 2011
Skills:
Game Development
Game Engines
Unity3D
Ios Development
Scripting
Objective C
Gameplay
User Interface Programming
Cocos2D
Flash
Lua
Actionscript
Iphone
Video Games
Game Design
Mobile Games
Programming
Interests:
Unity3D
Game Development
Computer Science
Gaming
Music

Publications

Us Patents

Virtual Reality Proximity Sensors

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US Patent:
20170287301, Oct 5, 2017
Filed:
Mar 30, 2016
Appl. No.:
15/085879
Inventors:
- Tokyo, JP
GLENN T. BLACK - San Mateo CA, US
ELLIOT S. BRODZKI - San Francisco CA, US
Assignee:
Sony Computer Entertainment Inc. - Tokyo
International Classification:
G08B 21/02
G01S 13/42
Abstract:
A proximity device, a computer-implemented method, and proximity system are described. Generally, the proximity device can be wearable or non-wearable. A wearable proximity device is configured to be worn by a user. As the user moves within a physical environment, the wearable proximity devices monitors the user's proximity to objects. Proximity indications are accordingly generated and presented to the user. A non-wearable proximity device is configured to monitor the user's proximity relative to a perimeter of an area. If the user approaches or overruns the perimeter, a proximity indication is generated and presented to the user.
Elliot Scott Brodzki from Castro Valley, CA, age ~35 Get Report