US Patent:
20100271370, Oct 28, 2010
Inventors:
Mike M. Cai - Newark CA, US
Lin Tan - Cupertino CA, US
Frido Garritsen - Hayward CA, US
Ming Chen - San Jose CA, US
Assignee:
Vivante Corporation - Sunnyvale CA
International Classification:
G06T 15/10
Abstract:
A distributed clipping scheme is provided, view frustum culling is distributed in several places in a graphics processing pipeline to simplify hardware implementation and improve performance. In general, many 3D objects are outside viewing frustum. In one embodiment, clipping is performed on these objects with a simple algorithm in the PA module, such as near Z clipping, trivial rejection and trivial acceptance. In one embodiment, the SE and RA modules perform the rest of clipping, such as X, Y and far Z clipping. In one embodiment, the SE module performs clipping by way of computing a initial point of rasterization. In one embodiment, the RA module performs clipping by way of conducting the rendering step of the rasterization process. This approach distributes the complexity in the graphics processing pipeline and makes the design simpler and faster, therefore design complexity, cost and performance may all be improved in hardware implementation.